The Camera panel controls camera positioning, movement, and rendering settings. You can create and manage multiple cameras for different shots.
Active Camera - The currently active camera for rendering. Only one camera can be active at a time.
New Camera - Create a new camera with default settings.
Duplicate Camera - Duplicate the current camera to create a similar shot.
Delete Camera - Remove a camera (requires at least 2 cameras).
Field of View - Camera field of view in degrees (10-120). Wider FOV shows more of the scene.
Near Plane - Distance to the near clipping plane (0.01-100). Objects closer than this won't be visible.
Far Plane - Distance to the far clipping plane (1-10000). Objects farther than this won't be visible.
Use Custom Resolution - Toggle between preset and custom resolution.
Resolution Preset - Quick preset for common resolutions:
Custom Width - Output video/image width in pixels (when custom resolution enabled).
Custom Height - Output video/image height in pixels (when custom resolution enabled).
Cameras use a keyframe-based animation system with spherical (orbit) movement.
Add Keyframe - Create a new keyframe at the current timeline position.
Delete Keyframe - Remove a keyframe (requires at least 2 keyframes).
Reorder Keyframes - Drag and drop keyframes to reorder them.
Force Regenerate - Regenerate the camera animation path from keyframes.
Frame - The frame number where this keyframe occurs (0 to total frames - 1).
Radius - Distance from the target (5-100).
Rotation Y - Horizontal rotation around the target in degrees (-180 to 180).
Rotation X - Vertical rotation around the target in degrees (-90 to 90).
Target Anchor - Where the camera looks:
Bounding Box Position (Data Bounds Mode) - When targeting data bounds:
Target Position - Position [X, Y, Z] where the camera is looking. When using an anchor, this is an offset from the anchor point.
Easing - Animation easing between keyframes:
Play/Pause - Control animation playback in the editor.
Timeline Sync - When editing a keyframe, the timeline automatically jumps to that keyframe's frame number.
For static cameras (no animation), you can set position and target directly:
Camera Position - Position [X, Y, Z] in 3D space.
Camera Target - Position [X, Y, Z] where the camera is looking.
Create Camera Target - Create a dedicated target entity that the camera follows.
Reset Camera - Reset camera to default position.
Show Camera Helper - Display a visual helper showing camera position and orientation.
Show Path Helper - Display the camera animation path.
Show Frustum Helper - Display the camera's view frustum (visible area).