Hydrant is a geospatial and statistical video system designed for organizations and creators who need reliable, repeatable ways to turn data into moving images.
The project focuses on cinematic data visuals — especially maps — as a way to communicate scale, comparison, and change over time. Instead of generating visuals from prompts, Hydrant treats data visualization as a structured production process: datasets are mapped explicitly, scales are defined, labels are controlled, cameras are authored, and every output can be reproduced or revised later.
Technically, Hydrant is built on a Blender-based rendering pipeline, enabling a level of visual quality typically associated with bespoke 3D production. At the same time, the complexity of 3D software is abstracted behind a purpose-built interface, allowing users to create high-end data videos without constructing scenes manually.
Hydrant is not optimized for instant results, but for dependable ones. Rendering takes time, but outputs are consistent, inspectable, and suitable for professional use — from social media and presentations to editorial and institutional contexts. Preview workflows and benchmarks help balance speed and quality.
While maps are a central entry point, Hydrant also supports bar charts, line charts, and combined scenes, making it flexible enough for a wide range of statistical narratives. The system is intended for recurring use: standardized formats, repeated updates, and long-term data storytelling.
Developed by an award-winning digital artist and designer, Hydrant positions itself as a sober, neutral tool rather than an expressive art project. Its goal is not to replace editorial judgment or automate storytelling, but to provide a dependable visual infrastructure for data-driven communication.