Camera Settings
The Camera panel controls camera positioning, movement, and rendering settings. You can create and manage multiple cameras for different shots.
Camera Management
Active Camera – The currently active camera for rendering. Only one camera can be active at a time.
New Camera – Create a new camera with default settings.
Duplicate Camera – Duplicate the current camera to create a similar shot.
Delete Camera – Remove a camera (requires at least 2 cameras).
Camera Properties
Field of View – Camera field of view in degrees (10-120). Wider FOV shows more of the scene.
Near Plane – Distance to the near clipping plane (0.01-100). Objects closer than this won't be visible.
Far Plane – Distance to the far clipping plane (1-10000). Objects farther than this won't be visible.
Resolution
Use Custom Resolution – Toggle between preset and custom resolution.
Resolution Preset – Quick preset for common resolutions:
- Low (360p): 640×360
- HD: 1280×720
- Full HD: 1920×1080
- 4K: 3840×2160
- Vertical: 1080×1920
Custom Width – Output video/image width in pixels (when custom resolution enabled).
Custom Height – Output video/image height in pixels (when custom resolution enabled).
Camera Animation
Cameras use a keyframe-based animation system with spherical (orbit) movement.
Keyframes
Add Keyframe – Create a new keyframe at the current timeline position.
Delete Keyframe – Remove a keyframe (requires at least 2 keyframes).
Reorder Keyframes – Drag and drop keyframes to reorder them.
Force Regenerate – Regenerate the camera animation path from keyframes.
Keyframe Settings
Frame – The frame number where this keyframe occurs (0 to total frames - 1).
Radius – Distance from the target (5-100).
Rotation Y – Horizontal rotation around the target in degrees (-180 to 180).
Rotation X – Vertical rotation around the target in degrees (-90 to 90).
Target Anchor – Where the camera looks:
- None (Absolute): Use absolute target position
- Data Bounds: Target the data container's bounding box
- Entity Anchor: Target a specific entity's anchor point
Bounding Box Position (Data Bounds Mode) - When targeting data bounds:
- X: Left, Center, Right
- Y: Bottom, Middle, Top
- Z: Back, Center, Front
Target Position – Position [X, Y, Z] where the camera is looking. When using an anchor, this is an offset from the anchor point.
Easing – Animation easing between keyframes:
- Linear: Constant speed
- Power2 In/Out/InOut: Quadratic easing
- Power3 In/Out/InOut: Cubic easing
- Back In/Out/InOut: Backward motion easing
Animation Playback
Play/Pause – Control animation playback in the editor.
Timeline Sync – When editing a keyframe, the timeline automatically jumps to that keyframe's frame number.
Static Camera Position
For static cameras (no animation), you can set position and target directly:
Camera Position – Position [X, Y, Z] in 3D space.
Camera Target – Position [X, Y, Z] where the camera is looking.
Create Camera Target – Create a dedicated target entity that the camera follows.
Reset Camera – Reset camera to default position.
Camera Helpers
Show Camera Helper – Display a visual helper showing camera position and orientation.
Show Path Helper – Display the camera animation path.
Show Frustum Helper – Display the camera's view frustum (visible area).